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Chesterfield building, Durham, NC
A genAI stock photo of a highly technical looking cube representing quantum computing
A portrait of Emily Edwards
Duke ECE students inspecting a laser array

Emily Edwards, Ph.D

Associate Research Professor, Electrical and Computer Engineering

Core faculty, Duke Science & Society

Member, Duke Quantum Center

Emily Edwards is primarily interested in science communication and informal STEM education, with a focus on increasing adult and youth interest in and engagement with quantum information science and engineering topics and technology.

Quander logo - a game that teaches quantum computing

CREATOR

Qupcakery

Emily Edwards and a team at the University of California, Santa Barbara, developed and studied a video game called Qander to break down complex quantum topics into simple and entertaining lessons.

The game’s premise deals with the aftermath of a lab explosion, where you play as the vampire Molly Cule to solve puzzles to regather quantum computing parts for her mischievous cat, Tangle. Along the way, you learn about quantum concepts while Byte, a canine archnemesis of Tangle, attempts to stymie your efforts.

Read more at Pratt.Duke.edu

Q&A

What is the most interesting or challenging bioethics and/or policy issue on your radar this year?

While I have been most involved in federal policy around quantum education and S&T, I am currently interested in policies at the state level that relate to helping kids have access to science learning.

The most challenging policy and ethical issue I see related to this is the push for AI education (both conceptually and the use of tools).

What drew you into policy work?

I became involved in policy work because of teachers, and their interest in quantum information science. I am motivated by their passion for bringing new ideas into their classrooms.

What research projects are you currently engaged with?

I’m currently engaged in federal policy around quantum information science, technology, and workforce development.

What motivates your teaching and research today?

My projects are motivated by the need to improve science learning and literacy among young students and non-expert audiences. There are many ways to communicate about technical topics, and I particularly enjoy exploring how people can informally learn about emergent areas of science and technology.

What is your favorite part about teaching at Duke University?

This spring 2026 will be my first course at Duke and I am excited to work with students in a cross-disciplinary program at the intersection of deep tech and policy.

When you're not teaching, where might we find you?

Hanging with my family, reading, and creating art.

What is your favorite quote?

“Quantum physics is arguably the greatest intellectual triumph in the history of human civilization, but to most people it seems like it’s too remote and abstract to matter. This is largely a self-inflicted wound on the part of physicists and pop-science writers: when we talk about quantum physics, we usually emphasize the weird and counter-intuitive phenomena: Schrödinger’s cat in a superposition of “alive” and “dead,” Einstein’s objection to God playing dice, the weird long-distance correlations of quantum entanglement.”

– Chad Orzel, Three Ways Quantum Physics Affects Your Daily Life, Forbes

Emily loves a good FLUNCH!

The FLUNCH (faculty + lunch) program is designed to encourage student-faculty interaction outside the classroom. Through the program, undergraduates can invite their faculty and/or course instructors to a free lunch at one of many dining locations across campus.